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The Europa Engine powered such internally developed titles as Europa Universalis, Europa Universalis II, Victoria I, Hearts of Iron and Hearts of Iron II, with the first independently developed external projects being For The Glory, Arsenal of Democracy and Iron Cross.
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View the previously released trailer here: Read more: Twitter: Facebook: Web page: Forum: About Europa Engine projects Europa Engine projects are independently developed games using Paradox Interactive's proprietary Europa Engine, giving small development teams access to one of the best and most powerful Strategy game engines in the industry. New Artificial Intelligence capable of reacting to hundreds of different situations.Dynamic diplomatic system giving the player greater influence on the course of events.New game map redesigned to offer greater detail as well as improved strategic and tactical opportunities.Online multiplayer mode for up to 32 players.Multiple length single player campaigns set against the darkest historical periods of the 20th century.
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Darkest Hour also introduces a new Artificial Intelligence that is now able to react and adapt to hundreds of different situations simultaneously, implementing a dynamic diplomatic system that will allow the player to have a real impact on the course of history.
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Emphasizing Paradox Interactive's strategy of promoting outstanding development talent from within their modding community, Darkest Hour features a mixture of multiple length single player campaigns set against the backdrop of the darkest chapters of the 20th century, from the outbreak of World War I up to onset of the Cold War in the late 1940's, as well as a multiplayer mode for up to 32 players.
![Darkest hour a hearts of iron game multiplayer](https://knopkazmeya.com/11.png)